![]() Historic is a wild west, encompassing all sets that have come to Arena since inception. This keeps the format fresh and interesting, but also means you’ll need to keep updating your collection. Standard is a rotating format, which means that older sets leave and cards from them aren’t legal to play anymore. These modes also offer prizes based on how well you play the deck you build.Īlso, Arena has two formats: Standard and Historic. In both cases you get to keep all the cards you draft or open. These usually cost gold to enter, but allow you to pick cards from a draft with other players, open sealed packs, and then build a smaller-than-normal 40-card deck. Then there are the Sealed and Draft events (and sometimes other limited events join them). Bot matches are good for testing your deck, but won’t reward you in the same way (though you can get quest progress from them). Traditional modes work similarly, but with best-of-three matches instead of single games. Ranked does the same, but matches are based on your current rank, and earn you rewards based on your final rank at the end of each month-long season. Play is the most casual and approachable game mode: it attempts to match you against an opponent with similar deck strength. ![]() More confident or experienced players can also spend 5000 gold on a ranked draft, with which you select 40 individual cards from the draft to build a deck with basic lands, with additional gems and pack rewards for wins. In other words, it’s worth trying to get some or all of these wins every day, if you can spare the time.īooster packs are 1,000 gold regardless of set, and give you five commons, two uncommons, and one rare or mythic. They're at least an uncommon-with a 7% chance to be rare, and 4% to be mythic. If you manage all 15, you’ll receive 750 gold and six individual card rewards. Rated at either 500 or 750 gold, these quests stack in your queue to a maximum of three, one of which you can reroll every 24 hours.Įach day there are escalating rewards for your first 15 non-bot wins. Like other card games, Arena gives out daily quests. (Image credit: Wizards of the Coast) How to get gold and new MTG Arena cards With Set Mastery you’ll see a free track at the top-which lets you earn some free packs and the odd Mastery Orb for the Set Mastery tree-and a paid Set Mastery track that gives a lot more rewards (plus the free ones). When you get to the end of Account Mastery, you’ll earn wildcards (eight common, four uncommon, two rare, and one mythic), and then unlock the remaining five dual-color starter decks. These can be spent on your Mastery Tree to unlock access to cards and eventually-when completing two adjacent parts of the tree-five additional dual-color starter decks. As you work through the mastery levels, the first 20 levels reward Mastery Orbs. This progresses you through the Account Mastery levels and the levels for the newest set. Naturally as you play, you’ll earn experience. Wild cards can be redeemed for any card of their rarity and are crucial to building decks. Some packs replace a card with a wild card of the same rarity, but with every pack you open you earn credit towards additional ones. Opening packs and achieving particular mastery levels reward wild cards tied to Magic’s different rarities: common, uncommon, rare, and mythic.
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